It seems that a combination of graphics, abilities, and tasks all make up a successful game. But what else is there? Is it the level of difficulty or the ability to play with friends and other gamers from around the world? In today’s competitive gaming market developers have to make calculated choices concerning their games. In order to make your customers happy games must be multi-faceted and have staying power to be able to compete against the “big guns” that have a hold on gaming.
One of the newer platforms for gaming that has arisen lately is gaming on social networking websites. Facebook is flooded with games that can be played with a little help from friends. On March 14, 2011 Brian Hasting posted an article on develop-online.net that asked how these games were becoming so popular. Insomniac is the latest company to begin creating these social games. They are, however, attempting to create games with some depth. Hasting suggests an outline of five ways the company is planning to do this based on his interview with one of their developers. They include simple goals that prove to be very difficult including: meaningful social interaction, encourage game tuning, game depth, easy to play but hard to master, fun (click here to read the entire article).
The article about Insomniac's ideas was specifically targeted to social networking games, but the strategies that Hastings explains seem to apply to any successful game development strategy. They have to possess a number of these qualities to keep players coming back for more.
*Click here to see the 2010 100 most successful game developers list from develop100.com.*
Overview
It seems that a combination of graphics, abilities, and tasks all make up a successful game. But what else is there? Is it the level of difficulty or the ability to play with friends and other gamers from around the world? In today’s competitive gaming market developers have to make calculated choices concerning their games. In order to make your customers happy games must be multi-faceted and have staying power to be able to compete against the “big guns” that have a hold on gaming.
One of the newer platforms for gaming that has arisen lately is gaming on social networking websites. Facebook is flooded with games that can be played with a little help from friends. On March 14, 2011 Brian Hasting posted an article on develop-online.net that asked how these games were becoming so popular. Insomniac is the latest company to begin creating these social games. They are, however, attempting to create games with some depth. Hasting suggests an outline of five ways the company is planning to do this based on his interview with one of their developers. They include simple goals that prove to be very difficult including: meaningful social interaction, encourage game tuning, game depth, easy to play but hard to master, fun (click here to read the entire article).
The article about Insomniac's ideas was specifically targeted to social networking games, but the strategies that Hastings explains seem to apply to any successful game development strategy. They have to possess a number of these qualities to keep players coming back for more.
*Click here to see the 2010 100 most successful game developers list from develop100.com.*
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